Digressive Musings on Old-School D&D

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A Long Night Campaign Game Report: Session 4

Well, it was inevitable. My partner has COVID. I’m somewhat surprised it took this long for someone in my immediate family to get it (at least to our knowledge), especially in my line of work. We’re fortunate to have some good friends who are currently out of town, and so she has been using their home to quarantine herself. While she’s on the mend, I’ve been taking care of the kids. Anyway, I’m chilling at the moment with my youngest who is engrossed in some cartoons. I’ll use the opportunity to get another game report posted. Below is a recap of our fourth session, a session in which a new player joined our game. See this post for an overview of session 3.

A Long Night Campaign Game Report: Session 3

I’m way behind on game reports for the Long Night Campaign. Time to suck it up and just get another recap out, even if it’s just a sketch of the main parts of the evening without a lot of the conversations that took place. We have another session planned for next Tuesday (that will be session six). Below is an overview of the third session. Check out this post for a summary of the previous two sessions.

The Long Night Game Report: Sessions 1-2

I started the morning with bakery-fresh bagels & lox accompanied with a hot cup of coffee. Just the the aromas that filled the room were uplifting. I was also surrounded by family in the kitchen while Black Pumas played in the background and the sound of one of my kids declaring how he can do all kinds of things by himself. Good morning. Good life.

My current group now has three sessions of play under our belt in the new Long Night campaign. The composition of this playing group is different, and that adjustment contributed to delays in getting things rolling again. There were some player conflicts, scheduling nightmares, and other life issues that needed to be navigated. Then, of course, there was all the research and worldbuilding that needed to take place to bring a 6th-century Anglo-Saxon world to life. That process is ongoing, but enough prep work had been done to allow the game to get started.

The rest of this post will provide a recap of the first two sessions of play. I was originally going to include all three sessions, but the post got way too long. I’ll post the third session of play later. For a short overview explaining what has occurred just prior to the start of the game, see the beginning of this post.

[Update: Corrected one character’s name and made another minor correction.]

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