Digressive Musings on Old-School D&D

Tag: Classes

The Long Night Bear-Warrior

We’re getting ready for another winter storm here. Such things always make for memorable morning commutes. Joy. Well, before I hit the sack I thought I would post the working draft for the Bear-Warrior, a Warrior subclass for the Long Night Campaign. My last post looked at the Hægtesse. Now it’s super-duper-bear-power time! I think my toddler’s stuffed teddy bear is subconsciously influencing my tired mind.

The Long Night Hægtesse: Supernatural Furies in an Anglo-Saxon Campaign World

This site has been gathering dust for a few months now. Being a hospital chaplain during an on-going pandemic makes for little time or energy. Oh, and since it has been on my heart and mind lately, if you have not gotten vaccinated AND you do not have a legitimate medical exemption or a truly sincere religious belief to exempt you (truly sincere, not some BS you pulled from the internet to get around the issue) then let me say this: #@*%$#!! #####EDITED OUT RAGE TO KEEP FROM GETTING FIRED#####

I know it’s your decision. No doubt. My decision is to take a moment and express my rage. My decision has been to spend the last two years with patients dying from COVID, along with their families. It’s tragic, and I’m tired of seeing the same situation over and over again. It’s like some twisted Groundhog day scenario.

Sigh. Moving on. I’ve been a little burned out if I’m being honest. Hell, the only reason I’m even making a post now is that I’m home sick with sick kids that bestowed the gift of projectile vomit on me last night…the chucky kind. That’s love. Anyway, I’m home today and everyone is finally sleeping peacefully (for now). What follows is a draft for one of the non-human options in my Long Night campaign set in 6th-century “England.” I now present the Hægtesse.

The Long Night Warrior Class

Here is the initial draft for the warrior class in the upcoming Long Night campaign that begins next month. The campaign will be using a modified version of original Dungeons & Dragons (chainmail & three original booklets). Those familiar with the OD&D retroclone Delving Deeper will notice obvious influences, although there are changes in how saving throws, hit dice, initiative, and attack bonuses are handled. There are other changes as well that will become obvious to those familiar with that system, or OD&D in general.

I’m still on the fence about including the option to choose from a short list of talents and exceptional traits for each class (see below). The purpose would be to add a small level of mechanical variation between characters playing the same class. However, I certainly do not want some bloated “feat” system, nor do I want such talents and traits baked into the leveling system. Again, the goal is to add a modest level of customization to a game with only three classes (warriors, magic-users, and priests). I may speak about this more later after I have given the idea some more thought. Now, onto the warrior class.

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