Digressive Musings on Old-School D&D

Tag: House Rules Page 1 of 3

Invoking Denizens of the Otherworld Part I: Expanding Reaction Checks in OD&D

In my game setting, almost everyone interacts (to some degree) with gods, goddesses, and Otherworld beings like elves, dwarfs, and land wights. Most do not question their existence since it is part of the assumed cultural worldview. All recognize the need to appease and respect such beings in order to maintain well-being and prosperity. Conversely, people also desire to avoid harm, sickness, and disease through the regular upkeep of ritual acts. Propitiatory rites, offerings to seek favors, and votive acts linked with oaths are widespread among common folk and highborn alike. Players, too, are able to engage in such practices. Mechanically, I handle such practices and interactions using OD&D’s existing reaction rules.

GLOG-Inspired Magic for Anglo-Saxon Long Night D&D Game

What follows are some of the current house rules for the magic system in my current Long Night campaign. These rules represent changes that will significantly affect traditional D&D gameplay. Such changes are obviously not for everyone. While my game has been running along just fine, it’s still too early to determine if this GLOG-inspired system will work for long-term play.

The Long Night Bear-Warrior

We’re getting ready for another winter storm here. Such things always make for memorable morning commutes. Joy. Well, before I hit the sack I thought I would post the working draft for the Bear-Warrior, a Warrior subclass for the Long Night Campaign. My last post looked at the Hægtesse. Now it’s super-duper-bear-power time! I think my toddler’s stuffed teddy bear is subconsciously influencing my tired mind.

Page 1 of 3

Powered by WordPress & Theme by Anders Norén