Digressive Musings on Old-School D&D

Tag: Campaigns Page 1 of 5

Generating D&D Campaign Content with AI . . . Re-skinned Halflings

Similar to my AI-generative experiments with MidJourney, I’ve been dabbling with AI to produce expanded content for homebrew campaign settings. It’s been kind of fun to upload some basic outlines and concepts to something like ChatGPT and then watch what it spits out. After some back and forth fine-tuning, the results end up pretty good (in my opinion). The re-skinned dwarfs I was calling the Komari Xul from the last post turned out pretty good. That started with little more than the Bazen Pur files in my links section and a detailed prompt outlining some thematic goals and sources of inspiration. Below is another example for a OD&D re-skinned halfling class using the same approach and files.

Let’s Try this Online Thing Again

Due to the inconsistency of in-person gaming, I’m going to try my hand at running a D&D game online (3LBBS only). I tried doing this last fall, but the game flopped right out of the gate. Lots of pre-game interest with a number of players messaging me and declaring that they would play; however, most never showed up. I’m told that’s normal. Still sucks.

Invoking Denizens of the Otherworld Part I: Expanding Reaction Checks in OD&D

In my game setting, almost everyone interacts (to some degree) with gods, goddesses, and Otherworld beings like elves, dwarfs, and land wights. Most do not question their existence since it is part of the assumed cultural worldview. All recognize the need to appease and respect such beings in order to maintain well-being and prosperity. Conversely, people also desire to avoid harm, sickness, and disease through the regular upkeep of ritual acts. Propitiatory rites, offerings to seek favors, and votive acts linked with oaths are widespread among common folk and highborn alike. Players, too, are able to engage in such practices. Mechanically, I handle such practices and interactions using OD&D’s existing reaction rules.

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