Digressive Musings on Old-School D&D

Tag: Campaigns Page 2 of 5

GLOG-Inspired Magic for Anglo-Saxon Long Night D&D Game

What follows are some of the current house rules for the magic system in my current Long Night campaign. These rules represent changes that will significantly affect traditional D&D gameplay. Such changes are obviously not for everyone. While my game has been running along just fine, it’s still too early to determine if this GLOG-inspired system will work for long-term play.

A Long Night Campaign Game Report: Session 4

Well, it was inevitable. My partner has COVID. I’m somewhat surprised it took this long for someone in my immediate family to get it (at least to our knowledge), especially in my line of work. We’re fortunate to have some good friends who are currently out of town, and so she has been using their home to quarantine herself. While she’s on the mend, I’ve been taking care of the kids. Anyway, I’m chilling at the moment with my youngest who is engrossed in some cartoons. I’ll use the opportunity to get another game report posted. Below is a recap of our fourth session, a session in which a new player joined our game. See this post for an overview of session 3.

A Long Night Campaign Game Report: Session 3

I’m way behind on game reports for the Long Night Campaign. Time to suck it up and just get another recap out, even if it’s just a sketch of the main parts of the evening without a lot of the conversations that took place. We have another session planned for next Tuesday (that will be session six). Below is an overview of the third session. Check out this post for a summary of the previous two sessions.

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