Digressive Musings on Old-School D&D

Category: OD&D Page 1 of 2

Tweaking my D&D Game: No More Initiative Rolls

I’m sold. No more having players make an initiative roll to determine turn order in a combat encounter. After spending a few months running sessions without this mechanic, I’ve come to realize that such rolls are usually unnecessary. Instead, I’ve simply been adjudicating combat sequences based on a few established guidelines (taken primarily from Chainmail) while simultaneously accounting for encounter context and declared intentions. For my players, this alternative approach has supported an increased level of tactical consideration. Anecdotally, combat encounters have also been more exciting.

Interpretation of OD&D Elves, Dwarves, & Halflings (3 LBBs only)

Not much to post today. I did, however, finally get my interpretations of OD&D elves, dwarves, and halflings posted over on my Links and Resources page. These interpretations are for elves, dwarves, and halflings presented in the original 3 Little Brown Books only, not later supplements like Greyhawk.

I’m trying to get some of my own clarifications posted in anticipation of an upcoming open table game using the 3LBBs only. Here are the individual links to the material:

Peace,

RC

Invoking Denizens of the Otherworld Part I: Expanding Reaction Checks in OD&D

In my game setting, almost everyone interacts (to some degree) with gods, goddesses, and Otherworld beings like elves, dwarfs, and land wights. Most do not question their existence since it is part of the assumed cultural worldview. All recognize the need to appease and respect such beings in order to maintain well-being and prosperity. Conversely, people also desire to avoid harm, sickness, and disease through the regular upkeep of ritual acts. Propitiatory rites, offerings to seek favors, and votive acts linked with oaths are widespread among common folk and highborn alike. Players, too, are able to engage in such practices. Mechanically, I handle such practices and interactions using OD&D’s existing reaction rules.

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