Here is the initial draft for the warrior class in the upcoming Long Night campaign that begins next month. The campaign will be using a modified version of original Dungeons & Dragons (chainmail & three original booklets). Those familiar with the OD&D retroclone Delving Deeper will notice obvious influences, although there are changes in how saving throws, hit dice, initiative, and attack bonuses are handled. There are other changes as well that will become obvious to those familiar with that system, or OD&D in general.

I’m still on the fence about including the option to choose from a short list of talents and exceptional traits for each class (see below). The purpose would be to add a small level of mechanical variation between characters playing the same class. However, I certainly do not want some bloated “feat” system, nor do I want such talents and traits baked into the leveling system. Again, the goal is to add a modest level of customization to a game with only three classes (warriors, magic-users, and priests). I may speak about this more later after I have given the idea some more thought. Now, onto the warrior class.