I started the morning with bakery-fresh bagels & lox accompanied with a hot cup of coffee. Just the the aromas that filled the room were uplifting. I was also surrounded by family in the kitchen while Black Pumas played in the background and the sound of one of my kids declaring how he can do all kinds of things by himself. Good morning. Good life.

My current group now has three sessions of play under our belt in the new Long Night campaign. The composition of this playing group is different, and that adjustment contributed to delays in getting things rolling again. There were some player conflicts, scheduling nightmares, and other life issues that needed to be navigated. Then, of course, there was all the research and worldbuilding that needed to take place to bring a 6th-century Anglo-Saxon world to life. That process is ongoing, but enough prep work had been done to allow the game to get started.

The rest of this post will provide a recap of the first two sessions of play. I was originally going to include all three sessions, but the post got way too long. I’ll post the third session of play later. For a short overview explaining what has occurred just prior to the start of the game, see the beginning of this post.

[Update: Corrected one character’s name and made another minor correction.]