Here’s another game report for the Long Night game. I’m almost caught up with these reports! Thanks to my players for continuing to make this game work despite nightmarish schedules. Since this session ended up being an hour shorter, this post should be brief. See this post for the previous session.
Tag: Campaigns Page 2 of 5
What follows are some of the current house rules for the magic system in my current Long Night campaign. These rules represent changes that will significantly affect traditional D&D gameplay. Such changes are obviously not for everyone. While my game has been running along just fine, it’s still too early to determine if this GLOG-inspired system will work for long-term play.
Well, it was inevitable. My partner has COVID. I’m somewhat surprised it took this long for someone in my immediate family to get it (at least to our knowledge), especially in my line of work. We’re fortunate to have some good friends who are currently out of town, and so she has been using their home to quarantine herself. While she’s on the mend, I’ve been taking care of the kids. Anyway, I’m chilling at the moment with my youngest who is engrossed in some cartoons. I’ll use the opportunity to get another game report posted. Below is a recap of our fourth session, a session in which a new player joined our game. See this post for an overview of session 3.