The Rambling Cleric

Digressive Musings on Old-School D&D

A Long Night Campaign Game Report: Session 6

Still alive and gaming! Once again, I’ve fallen far behind on posting game reports. While I haven’t been blogging, I’ve certainly been running the campaign. This session occurred months ago. We’re scheduled to play session 11 next week. Anyway, see this post for a recap of Session 5.

When not gaming or working, I’ve had the opportunity to harvest medicinal plants and berries to make a tincture, some syrups, and a jam. After sitting about eight weeks in alcohol, my yarrow tincture is ready. I also made some delicious thyme and lemon syrup that not only was good for some coughs the kids had (not COVID!), but also for some lovely cocktails! Lastly, just this morning, I was finally able to harvest the now purplish elderberries. Didn’t get a lot thanks to the birds that also find the berries delicious, but enough to present my loving partner with a tasty jam this morning. Here are some pics of the yarrow tincture before moving on to the game report!

A Long Night Campaign Game Report: Session 5

Here’s another game report for the Long Night game. I’m almost caught up with these reports! Thanks to my players for continuing to make this game work despite nightmarish schedules. Since this session ended up being an hour shorter, this post should be brief. See this post for the previous session.

GLOG-Inspired Magic for Anglo-Saxon Long Night D&D Game

What follows are some of the current house rules for the magic system in my current Long Night campaign. These rules represent changes that will significantly affect traditional D&D gameplay. Such changes are obviously not for everyone. While my game has been running along just fine, it’s still too early to determine if this GLOG-inspired system will work for long-term play.

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