Overlooking the Plains of Ruin and the Weeping River sits the Fortress of Zulma Kal and the Red Hands. Devoted to the Ancestors, Beloved of the Wind, Protector of Secrets, and Keeper of the Way, Zulma Kal rules the wide-ranging steppe all the way to the Peaks of Dawn. Behind towering sandstone walls built on the bones of slaves sits Zulma Kal surrounded by decadent and debauched sycophants. Protected by the 100 Companions of the Wind, and advised by enigmatic sorcerers with tattooed red hands, Zulma Kal knows no rival and demands tribute from all.
I’m going to postpone the third installment of my preliminary wandering goblin tables (those drafts aren’t going anywhere). A friend and player in my B/X D&D game recently asked if I could provide a walkthrough example of me constructing a wandering encounter table for a desert environment. That’s a pretty broad request and lacks specific context, but I’ll give it a shot!