During play, the referee may determine that a player’s declared action has a chance of failure and the potential for some kind of consequence (or consequences) if unsuccessful. When this occurs, the referee may require the player to make a task resolution roll to determine if the player’s declared action is successful. The referee is always the one to determine if a task resolution roll is necessary.

To make a task resolution check, the player rolls 1d6. The action is successful if the roll, after being adjusted with any applied modifiers, is 6 or higher.

A natural roll of 1 is always a failure. A natural roll of 6 is always a success.

Common Task Resolution Modifiers

The task is . . .Modifier
Difficult-1
Reasonably Connected to Character’s Class Knowledge/Training+1
Reasonably Connected to Character’s Background+1
Applicable to a Character Ability (STR, INT, etc.)-2 to +2 *

*apply character’s ability score modifier

Common Adventuring Tasks & Examples

Forthcoming…

Summary for Task Resolution Checks:

  • Roll 1d6
  • Apply any applicable modifiers
  • 6+ = success
  • Natural 1 always fails
  • Natural 6 always succeeds

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