Dwarf Abilities
- Dwarves have a high level of magic resistance; they add four levels when rolling saving throws.
- Dwarves are the only ones capable of fully utilizing the capabilities of the +3 magic war hammer (double range of 60 ft., automatic return, 2-12 damage, and 2-15 damage vs. giants).
- Dwarves are able to recognize slanting passages, traps, shifting walls, and new construction in underground settings.
- Besides any bonus languages due to intelligence, Dwarves speak the language of gnomes, kobolds, and goblins in addition to their own language, Common, and their respective Alignment tongue. [1]
- Clumsy monsters such as ogres, giants, and their like will score only one-half damage against dwarves.
- When actively searching, dwarves locate secret doors/passages on a 1-2 (on a d6 roll).
- Dwarves can identify noises and detect other sounds on a 1-2 (on a d6 roll).
- Dwarves can force open doors on a 1-2 (on a d6 roll).
Limitations/Disadvantages
- Dwarves can only be fighters. [2]
- Dwarves may not progress beyond 6th level as a fighter (i.e., a Myrmidon).
- Goblins, hobgoblins, and kobolds attack dwarves on sight.
[1] Dwarves are aligned with either Neutrality or Law.
[2] Instead of “Fighting-men,” I prefer to use the later and more gender-neutral class name, Fighters.