The winter storm has moved on leaving behind a ton of snow and bright, clear skies. This morning started with some routine diaper changing (daddy life), but now I’m enjoying a cup of coffee and have a little bit of time to write a quick post.
In my current Long Night Campaign, the players belong to one of several Saxon families that have traveled north from a section of the southern coast of Britain not far from the old Roman shore fort of Anderitum. The families have established a small community in the uncultivated “frontier” land situated just south of a great primeval forest known as Andredes Weald. To bring the families of the community to life, I’ve been randomly generating various aspects of each NPC, things like traits, dispositions, behavioral habits, and appearance. What follows is an example family produced using this random method, the family of Ecgred. This is the family to which the players are connected either by blood or by service at the start of the campaign.