Digressive Musings on Old-School D&D

Author: The Rambling Cleric Page 6 of 15

I'm a former professor of religious studies turned hospital chaplain that has a love for old-school roleplaying, particularly original D&D and B/X D&D. If you enjoy pondering the esoteric nature of early D&D, or just want to poke around and see what another player does in his old-school games, then you should find something of interest here.

A Long Night Campaign Game Report: Session 3

I’m way behind on game reports for the Long Night Campaign. Time to suck it up and just get another recap out, even if it’s just a sketch of the main parts of the evening without a lot of the conversations that took place. We have another session planned for next Tuesday (that will be session six). Below is an overview of the third session. Check out this post for a summary of the previous two sessions.

A Rambling Hack Check-in

Yea, yea. Still alive. Still gaming. And of course, still working. Not that I should have any anxiety over my lack of posting since only a handful of people are even reading this stuff. Admittedly, I’m a bit of a hack blogger since I rarely post. Perhaps if it was truly a life-giving activity I would make more time for it. Instead, when not with family and friends, I spend most of my free time crafting or painting miniatures. I really do find a sense of joy in the creativity of crafting. Don’t much give a shit if the piece ever sees a gaming table (most pieces don’t). I find that the entire process has a meditative quality that is good for my spirit.

The Long Night Game Report: Sessions 1-2

I started the morning with bakery-fresh bagels & lox accompanied with a hot cup of coffee. Just the the aromas that filled the room were uplifting. I was also surrounded by family in the kitchen while Black Pumas played in the background and the sound of one of my kids declaring how he can do all kinds of things by himself. Good morning. Good life.

My current group now has three sessions of play under our belt in the new Long Night campaign. The composition of this playing group is different, and that adjustment contributed to delays in getting things rolling again. There were some player conflicts, scheduling nightmares, and other life issues that needed to be navigated. Then, of course, there was all the research and worldbuilding that needed to take place to bring a 6th-century Anglo-Saxon world to life. That process is ongoing, but enough prep work had been done to allow the game to get started.

The rest of this post will provide a recap of the first two sessions of play. I was originally going to include all three sessions, but the post got way too long. I’ll post the third session of play later. For a short overview explaining what has occurred just prior to the start of the game, see the beginning of this post.

[Update: Corrected one character’s name and made another minor correction.]

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