Digressive Musings on Old-School D&D

Author: The Rambling Cleric Page 11 of 16

I'm a former professor of religious studies turned hospital chaplain that has a love for old-school roleplaying, particularly original D&D and B/X D&D. If you enjoy pondering the esoteric nature of early D&D, or just want to poke around and see what another player does in his old-school games, then you should find something of interest here.

Subgrouping in D&D: Part I

In my field, relational group dynamics play an important role, both in the clinical and educational setting. Theoretically, I’m very much grounded in the work Irvin Yalom when it comes to understanding clinical group processes. He wrote The Theory and Practice of Group Psychotherapy, and it’s now considered a classic by many in the field. I was recently reviewing passages on subgrouping (or fractionalization–the splitting off of smaller units within social organizations) after I observed some students engaging in this process.

This incident later got me thinking about subgrouping in D&D groups (or any rpg group for that matter). In my experience, this is a common and normal group process; however, it can also be disruptive. In this post, I want to explore the idea of subgrouping in D&D groups. In a follow-up post, I will address some of the ways to handle and avoid subgrouping. For now, I’m just going to discuss what subgrouping is and how it may manifest in a D&D game.

While a D&D group is not meeting for psychotherapeutic purposes, I still find that D&D relational dynamics may be better understood with reference to the field of group psychotherapy. With that said, I wish to be clear that my thoughts at this stage are very tentative and undeveloped. I really just want to get some of these ideas out while I’m still rolling them around in my head. Perhaps others may find this line of thought interesting as well.

A Case for Infravision in OD&D

What? Am I about to walk back everything I just said about infravision in my previous post? Am I about to engage in rambling hypocrisy? Nope. I still prefer to run D&D games without infravision as a character ability for demihumans like dwarves and elves. Nevertheless, I wasn’t being completely straightforward about infravision in OD&D. I didn’t lie, however. Infravision doesn’t show up, at least directly, as a demihuman ability in the three original booklets. However, a case can be made that demihumans were understood to possess infravision even in the three original D&D booklets. One just needs to refer to Chainmail.

Infravision. No, Thank You.

Personally, I don’t like infravision as a demihuman ability, and I haven’t run a game with demihuman infravision (or “darkvision”!) for years. But hey, that’s just me. There is, of course, nothing wrong with running a game using infravision. I’ve run and played in games with infravision and had a blast. However, in the original Dungeon & Dragons three booklets, the classic demihuman choices (dwarves, elves, and halflings) did not have infravision. Men & Magic contains no mention of this ability in the demihuman descriptions. The ability exists, but it is a 3rd-level magic-user spell.

Infravision: This spell allows the recipient to see infra-red light waves, thus enabling him to see in total darkness. Duration: 1 day. Range of infravision: 40-60′.

Dungeon & Dragons, Men & magic Vol. 1

Page 11 of 16

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