Digressive Musings on Old-School D&D

Author: The Rambling Cleric Page 1 of 15

I'm a former professor of religious studies turned hospital chaplain that has a love for old-school roleplaying, particularly original D&D and B/X D&D. If you enjoy pondering the esoteric nature of early D&D, or just want to poke around and see what another player does in his old-school games, then you should find something of interest here.

ArneCon 2: Exploring the Lost Dungeons of Tonisburg

The fun continues. Started my morning exploring the deeper levels of The Lost Dungeons of Tonisburg! D.H. Boggs of Hidden in Shadows ran a fun game interspersed with stories about the history of the dungeon and its rediscovery. I played Menander Ithamis, an Elven Fighter. Good stuff, and I was still alive at the end. Gotta love an early-era dungeon crawl in which one of the players is an alien with a phaser that can be set to kill.

Peace,

RC

ArneCon 2 Getting Started!!

I’m about to enjoy an evening of D&D at ArneCon 2! Up first, Castle Blackmoor using original Arneson maps & design notes. Yeah!

Peace,

RC

Tweaking my D&D Game: No More Initiative Rolls

I’m sold. No more having players make an initiative roll to determine turn order in a combat encounter. After spending a few months running sessions without this mechanic, I’ve come to realize that such rolls are usually unnecessary. Instead, I’ve simply been adjudicating combat sequences based on a few established guidelines (taken primarily from Chainmail) while simultaneously accounting for encounter context and declared intentions. For my players, this alternative approach has supported an increased level of tactical consideration. Anecdotally, combat encounters have also been more exciting.

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