Warrior Class
- Armor Permitted/Shield: Any
- Weapons Permitted: Any
- Hit Dice: 1d6+1 per level
- Attack Bonus (AB): +1 per level
Fighting is a way of life and the warrior’s path to a great name. The rattle of spears on shields, the weight of the axe, and the beauty of a well-made sword are things the warrior loves. Freedom, family, and land are of utmost importance, but warriors know that only the strength of one’s sword arm can ensure that these things are protected (or taken).
Since the coming of the Long Night, warriors roaming the land will likely encounter many abandoned homesteads, outlaws, strange creatures, and cold mead halls filled with fearful talk. A warrior’s skill with all manner of weapons, shield, and armor often earns a respected place in any warband trying to survive these perilous times.
Image from Siegfried the Hero of the North and Beowulf the Hero of the Anglo-Saxons by Zénaïde Ragozin, illustrated by George Tobin 1909. Internet Archive Book Images, No restrictions, via Wikimedia Commons
Class Abilities
Martial Efficiency: Due to experience and training, warriors are capable of dealing more deadly blows.
In addition to applying the STR modifier to melee attack rolls, warriors also apply the STR modifier to both melee and thrown-weapon damage rolls.
Martial Prowess: As warriors become more experienced, they are able to engage multiple weaker foes in a single exchange of blows.
In hand-to-hand combat against 1 Hit Dice (HD) opponents, a player may opt to roll a number of attacks equal to the warrior’s level. When making multiple attack rolls in a single combat round, each attack roll is made as a 1st level warrior. Therefore, when making multiple attacks, the warrior’s attack bonus will be limited to a +1 bonus.
Inspiring: Heroic warriors increase the morale of their allies, and weaker enemies wisely seek easier targets rather than engage a heroic warrior in combat.
Beginning at 4th level, a warrior’s presence grants a +1 bonus to morale checks for any nearby NPC allies. Additionally, such warriors will not be targeted by 1HD opponents while there are other targets available.
Warrior Awareness: Renowned warriors have honed senses that allow them to detect even invisible opponents by noting surrounding sounds, smells, changes to the terrain, and other detectable signs.
8th level and higher warriors can detect the presence of invisible or hidden opponents within 30 feet of their position.
Intimidating: Renowned warriors are feared on the battlefield and only the very brave (or the very stupid) stand against their terrible charge.
1HD opponents require a successful morale check to stand their ground if an 8th level or higher warrior charges them.
Warrior Progression Table
Level | XP | Hit Dice | AB | D | W | P | B | S |
---|---|---|---|---|---|---|---|---|
1 | 0 | 1d6+1 | +1 | 12 | 13 | 14 | 15 | 16 |
2 | 2,000 | 2d6+2 | +2 | 12 | 13 | 14 | 15 | 16 |
3 | 4,000 | 3d6+3 | +3 | 12 | 13 | 14 | 15 | 16 |
4 | 8,000 | 4d6+4 | +4 | 10 | 11 | 12 | 13 | 14 |
5 | 16,000 | 5d6+5 | +5 | 10 | 11 | 12 | 13 | 14 |
6 | 32,000 | 6d6+6 | +6 | 10 | 11 | 12 | 13 | 14 |
7 | 64,000 | 7d6+7 | +7 | 8 | 9 | 10 | 11 | 12 |
8 | 120,000 | 8d6+8 | +8 | 8 | 9 | 10 | 11 | 12 |
9 | 240,000 | 9d6+9 | +9 | 8 | 9 | 10 | 11 | 12 |
10 | 360,000 | +3 hp/level | +10 | 6 | 7 | 8 | 9 | 10 |
B: Breath Attacks; S: Spells & Staves